Buying the M4 would set you back a wave or two from buying the AA12. You won't see it used because of it's weight AND because it is an inferior shotgun compared to the DBS (which is nearly half the price) and the AA12 (which is only 400 dosh more). Take advantage of it's high rate of fire to quickly dispose of medium zeds and dump a lot of damage into the heads of big zeds. If you do take the M4, use it similarly to the SG 500: line up the zeds, and constantly be reloading. It's a good weapon for dealing with ANY type of zed, but it's weight and low ammo count makes this shotgun a weapon you should skip. Even if I don't recommend you to use it in most cases, I have to admit that this shotgun has a lot of advantages: Great rate of fire, good damage and a good holographic sight. So maybe, in this particular case, it would worth to take it over the SG 500 or Double-Barrel. However, in level 15, you'll be able to carry M4 + AA-12 but not AA-12 + SG 500 + Double-Barrel. If the weight was only 5 or 6, it would be worth it, unfortunatly thats not the case :/ It is an inferior shotgun compared to the DBS (which is nearly half the price) and the AA12 (which is only 400 dosh more). Yes it's better than the SG 500, but not better than the SG 500 and Double-Barrel combined. The M4 Combat Shotgun is a lot of fun to use, but you won't see it very often because of one major problem: It's weight of 8. The M4 is like an upgraded SG 500, same magazine size but more damage per pellet and a higher semi-automatic rate of fire. While it might feel like kind of a strange weapon the first couple times you use it, give it some time to fully shine, it is still a great shotgun that will find its way into many Supports' loadouts. If that wasn't enough, the HZ12 also has a quite hefty recoil and wide shot spread making consistent headshots pretty difficult. This combination of a slower rate of fire than the AA-12 and less burst damage than the DBS means you simply won't be soloing large zeds with this weapon. It has almost as many shots as the AA-12 but can't shoot nearly as fast because after every 2 shots, you have to pump it. While useful, I also called it unique, and that's not necessarily a good thing. Not only that, its rocking a Tier 2 price tag with a very manageable weight to boot. With 16 shots before needing to reload, even large swarms of trash can be managed well, and the near-M4 damage numbers will put down medium zeds nicely. The combination of a large magazine size and a higher damage output than both the starting SG 500 and the Medic 301 Shotgun, makes the HZ12 Multi-Action ideal for dealing with small and medium zeds. The Double-Barrel Pump Action Shotgun The newest weapon in the Support's loadout is both unique, and useful. No matter how you'd like to play Support, this weapon is always a welcome addition to your loadout and is worth getting very familiar with. ![]() You'll jump higher than a professional basketball star, allowing you to escape while also dealing a significant amount of damage at the same time. If a dangerous foe like a Fleshpound or Boss is charging at you, jump and altfire. The alternate fire also has a useful recoil jump that will propel you backward while jumping, alowing you to put a decent amount of distance away from enemies. It only takes 2 carefully placed alternate shots to decap a Scrake on HoE (assuming you are level 25 and have the right skills). This is especially useful against Scrakes, aim for the head, shoot both barrels, and send a letter to his wife informing her of her new status of widow. ![]() The Double-Barrel has an alternate fire mode which shoots both of the barrels at the same time, making it even more deadly. So if you want to be sure to hit your target with all of those deadly pellets, you're gonna need to get up close to them. While having the highest number of pellets per shot, the Double-Barrel Boomstick, also has the highest shot spread. However, once you get the hang of it, the burst damage that this thing is capable of is wonderful. ![]() With his high shot spread and low magazine capacity, you're probably gonna spend more time reloading than killing if you're low level and inexperienced. But, I have to admit that the Double-Barrel Boomstick can be hard to handle. It is so useful that it is not uncommon to see this weapon in many perk's loadouts, not just Support's. With the highest damage of all the shotguns, low price and weight, this weapon is one of the best Quality/Price weapons in the game. Double Barrel, Double Threat, Double Pleasure
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